VIEW PROTOTYPE

OVERVIEW

Project Summary

StudyTracker is a mobile app designed to assist students struggling with time management, motivation to study, feeling unprepared for their assignments, and utilizing the appropriate study methods to accomplish their academic goals.

Additionally, users have access to a customized learner-type page that offers study method recommendations and other study resources based on their identified learner-type after completing a short learner-type survey (Visual, Auditory, or Kinesthetic).

My Role

I worked very closely with the client during this project, ensuring that the target audience’s goals, motivations, and frustrations were accurately represented and addressed through my design solution.

I took on the UX designer role of conducting user research, determining information architecture, designing wireframes, creating a high-fidelity prototype using Figma, and testing my design solution with real users for the StudyTracker app through the usability testing platform Maze.

Business Requirements

Problem

Currently, there is not a product that is able to address all of the following student struggles when trying to create a study plan:

Solution

Using the research insights gathered from the user survey and addressing all business requirements identified by my client, I created a design solution for a study tracking app that allows students to create study plans, keep track of their progress for each deadline, and reference recommended study methods for future use.

Target Audience

The target audience for StudyTracker are teenagers/young adults who need guidance with creating study plans, time management, and utilizing effective study methods.

DISCOVERY

User Survey

I created StudyTracker with the idea that students who struggle with studying would want a product that solved all of the previously identified problems with one solution.

I started by conducting a user survey for current students aged 12 and up to complete, which accumulated a total of 31 responses. The insights gathered helped me identify potential users goals, motivations, frustrations, and desired features they would want to see in a study tracking app.

Academic Programs

The three main academic programs that participants are enrolled in are High School (56.7%), Undergraduate (16.7%), and Graduate (13.3%)

Preferred Study Methods
Study Help - Apps/Websites

Participants reported that the 3 most commonly used study aids are Quizlet (100%), Evernote (18.2%), and Flipd (13.6%).

Knowing which study aids students use enabled me to identify the strengths and weaknesses that exist in current designs and apply this knowledge to my own design solution.

Desired Features

Users reported that the most important features to include in a study tracking app would be a calendar to input important dates (86.7%), study recommendations and tasks to complete (70%), notifications/reminders to stay on track (70%), and a notes section (60%).

Frustrations

The biggest frustrations/pain points users experience while studying are difficulty concentrating (86.7%), motivation (76.7%), distractions (70%), and time management (60%).

Competitive Analysis

After learning that potential users are using products such as Quizlet and Flipd, I wanted to identify their strengths, weaknesses, opportunities, and threats by conducting a SWOT competitive analysis.

Quizlets strengths include an organizational feature that allows users to create folders for different subjects that they’re studying. However, users are not able to create/manage individual tasks they want to complete towards an ultimate goal.

Flipd's strengths include features that track progress such as recording duration spent on specific activities (studying, revision, homework, exam prep, etc.). However, a paid subscription majority of the app's features such as unlimited stats, custom timer shortcuts, custom daily goal, unlimited breaks, and custom study live.

After reviewing this research with the client, we decided that StudyTracker needed to offer a way for users to view/manage their daily, weekly, monthly tasks specific to their deadlines. We also agreed on the importance of users being able to track their progress. To accommodate this, I included a deadlines page in my design that displays each deadline's due date and progress bar. This ensures that the user can accurately track his/her progress and practice efficient time management.

User Persona

To better understand the users motivations, needs/goals, and frustrations I created a persona based on the findings gathered in the user survey. Referencing this persona throughout all remaining steps of my design process ensured that I have empathy for the user and apply a user-centered approach to my designs.

" As a High School senior, I need to prioritize my time efficiently in order to stay on track with tests and assignments as well as find ways to dedicate my time to planning my future after graduation"

INFORMATION ARCHITECTURE

After the preliminary user-research was complete, I continued to create information and architecture deliverables such as a user storyboard, user flows, wireframe sketches, digital wireframes/prototype using Figma, usability testing, and recommended next steps.

User Storyboard

This storyboard illustrates the persona, Kendal, going through the step-by-step process of creating a study plan for her upcoming Biology test. The purpose of this storyboard is to add context to the product's direction before prototyping.

User Flow

After illustrating the user’s actions of creating a study plan, I worked with the client to identify the high priority features for the app and created a digital user flow in Figma that highlights the step-by-step process of how the user will interact with the product.

Wireframe Sketches

Once the users actions were mapped out in a user flow, the next step was to visually display these actions in the form of wireframe sketches.

Digital Wireframes

After getting the wireframe sketches approved by the client, the next step was to create digital versions using Figma.

Prototype

The next step was to test my design solutions with real users by creating a low-fidelity prototype using Figma and testing the usability through the online platform Maze.

LOW-FIDELITY PROTOTYPE

USABILITY TESTING

Through the online platform Maze I was able to test StudyTracker’s usability for various tasks that I would expect a potential user to complete. The three main usability findings are as follows:

OUTCOME

Based on the usability results I came to the following conclusions. My recommended iterations to the design solution would be to address these identified pain points:

Next Steps

In addition to addressing the pain points previously highlighted, I would also recommend these next steps for UI/content development.

Brand Development

Brand Characteristics

The next step was to conduct a branding interview with the client to identify the main characteristics, adjectives, and emotions that StudyTracker represents and elicits from its users. After reviewing the adjectives and creating mood statements that represent how the user would feel completing certain tasks within the app, I focused on creating a visual aesthetic based on these descriptors.

Logotype

I started the logo design process for Study Tracker by creating a list of words that are associated with both ‘Study’ and ‘Tracker’. This step allowed me to brainstorm and sketch visual symbols/designs that could potentially represent StudyTracker and the services the product provides to users.

Color Palette & Typography

I chose a color palette that evokes feelings of calmness and efficiency to promote stress relief and confidence in our users. The blue/purple colors represent confidence, pride, and efficiency. The orange/ peach colors are complimentary of the primary colors and add to the overall visual aesthetic of the app.

For the typography, I took into account that StudyTracker is high in textual content. Therefore, choosing a font that has been shown to be easily readable by users was essential.

Moodboard

Before jumping into designing the UI, I created a Moodboard that I could reference throughout the design process, which encompassed the overall aesthetic, typography, color palette, and component inspiration for this app.

High Fidelity Mockups

Using the user feedback I gained from the first usability test, I moved the add task button to the bottom center of the screen and made the entire study methods component clickable. Addtionally, I incorporated the visual styling inspired by the moodboard to create a high-fidelity mockup of StudyTracker.

Final Thoughts

This project was my first opportunity to work with a client in the form of a design sprint. My main takeaway from this experience is the benefit of using a design sprint to solve complex problems through a time-constrained five stage process. Following this design method allowed me to quickly and efficiently create a design solution, rapid prototype, and test my solutions with real users all while reducing the time and effort that can accompany bringing a new product or service to the market.

Lets Get in Touch!

brittany.heng1@gmail.com

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